> For the complete documentation index, see [llms.txt](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/server-modifications/skill-modifications.md).

# Skill Modifications

⚔️ Skill Modifications — current Bloodlust RO guide, reviewed 27 September 2026.

{% hint style="info" icon="wand-magic-sparkles" %}
Bloodlust RO uses targeted **Pre-Renewal skill adjustments** to make awkward or underused skills smoother without replacing classic class identity. Every global adjustment is checked against the **Facet System** before release.
{% endhint %}

## Choose a Job

Click a class card to jump directly to its modified skills.

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>⚔️</td><td><strong>Knight</strong></td><td>Bowling Bash • Counter Attack</td><td><a href="#knight">#knight</a></td></tr><tr><td>🛡️</td><td><strong>Crusader</strong></td><td>Shield Charge</td><td><a href="#crusader">#crusader</a></td></tr><tr><td>🗡️</td><td><strong>Assassin Cross</strong></td><td>Sonic Blow • Venom Splasher</td><td><a href="#assassin-cross">#assassin-cross</a></td></tr><tr><td>♠️</td><td><strong>Rogue / Stalker</strong></td><td>Back Stab • Raid</td><td><a href="#rogue-stalker">#rogue-stalker</a></td></tr><tr><td>🏹</td><td><strong>Hunter / Sniper</strong></td><td>Blitz Beat</td><td><a href="#hunter-sniper">#hunter-sniper</a></td></tr><tr><td>🎵</td><td><strong>Bard / Clown</strong></td><td>Arrow Vulcan</td><td><a href="#bard-clown">#bard-clown</a></td></tr><tr><td>🥊</td><td><strong>Monk / Champion</strong></td><td>Ki Translation</td><td><a href="#monk-champion">#monk-champion</a></td></tr><tr><td>🔨</td><td><strong>Blacksmith / Whitesmith</strong></td><td>Hammer Fall</td><td><a href="#blacksmith-whitesmith">#blacksmith-whitesmith</a></td></tr><tr><td>⚗️</td><td><strong>Alchemist / Creator</strong></td><td>Demonstration</td><td><a href="#alchemist-creator">#alchemist-creator</a></td></tr></tbody></table>

***

## Knight

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Bowling Bash</strong></td><td><strong>Bloodlust RO Effect</strong><br>The classic gutter-line restriction has been removed. Bowling Bash now uses its normal combat area without gutter-line dead zones.</td></tr><tr><td><strong>Counter Attack</strong></td><td><strong>Bloodlust RO Effect</strong><br>Counter window by skill level: <strong>0.6 / 1.0 / 1.4 / 1.8 / 2.2 seconds</strong>. Damage and critical behavior remain unchanged.</td></tr></tbody></table>

***

## Crusader

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Shield Charge</strong></td><td><strong>Bloodlust RO Effect</strong><br>Stun chance by skill level: <strong>30% / 35% / 40% / 45% / 50%</strong>. Damage and knockback remain unchanged.<br><br><em>Facet-safe:</em> Order of the Shield still uses learned Shield Charge levels for its Shield Chain bonus.</td></tr></tbody></table>

***

## Assassin Cross

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Sonic Blow</strong></td><td><strong>Bloodlust RO Effect</strong><br>Movement lock after using Sonic Blow has been removed. Normal action delay remains and no global damage bonus was added.</td></tr><tr><td><strong>Venom Splasher</strong></td><td><strong>Bloodlust RO Effect</strong><br>Detonation time is standardized to <strong>3 seconds</strong>. Damage remains unchanged.<br><br><em>Facet-safe:</em> Venomer still separately removes the Gemstone requirement.</td></tr></tbody></table>

***

## Rogue / Stalker

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Back Stab</strong></td><td><strong>Bloodlust RO Effect</strong><br>No longer requires the caster to stand strictly behind the target. Normal range and target validation still apply.<br><br><em>Facet-safe:</em> Rule Breaker's damage and status bonuses remain Facet-exclusive.</td></tr><tr><td><strong>Raid / Sightless Mind</strong></td><td><strong>Bloodlust RO Effect</strong><br>Area increased from <strong>3×3 to 5×5</strong>. Stun and Blind chance: <strong>20% / 25% / 30% / 35% / 40%</strong>.</td></tr></tbody></table>

***

## Hunter / Sniper

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Blitz Beat</strong></td><td><strong>Bloodlust RO Effect</strong><br>Cast time reduced from <strong>1.5s → 1.0s</strong>. After-cast delay reduced from <strong>1.0s → 0.7s</strong>. Damage remains unchanged.<br><br><em>Facet-safe:</em> Falconer's +75% Blitz Beat damage remains Facet-exclusive.</td></tr></tbody></table>

***

## Bard / Clown

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Arrow Vulcan</strong></td><td><strong>Bloodlust RO Effect</strong><br>After-cast action delay standardized to <strong>1.5 seconds</strong> and additional movement lock removed. Existing Facet damage bonuses remain unchanged.</td></tr></tbody></table>

***

## Monk / Champion

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Ki Translation</strong></td><td><strong>Bloodlust RO Effect</strong><br>Cast time reduced from <strong>2.0s → 1.0s</strong>. Existing after-cast delay remains unchanged.</td></tr></tbody></table>

***

## Blacksmith / Whitesmith

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Hammer Fall</strong></td><td><strong>Bloodlust RO Effect</strong><br>Ground-target range increased from <strong>1 → 2</strong>. Normal stun formula remains unchanged.<br><br><em>Facet-safe:</em> Facet effects that scale from learned Hammer Fall levels remain unchanged.</td></tr></tbody></table>

***

## Alchemist / Creator

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Demonstration</strong></td><td><strong>Bloodlust RO Effect</strong><br>Cast time reduced from <strong>1.0s → 0.5s</strong>. Damage, Fire Bottle requirement, duration, Max Level, and Facet progression remain unchanged.</td></tr></tbody></table>

***

## Restricted & Disabled Skills

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Global</strong></td><td><strong>Greed</strong> — disabled globally.<br><strong>Abracadabra / Hocus-pocus</strong> — disabled globally and removed from normal progression.<br><strong>Scream / Dazzler</strong> — disabled globally and removed from normal progression.</td></tr><tr><td><strong>Competitive Maps</strong></td><td><strong>Loki's Veil / Classical Pluck</strong> — works in normal PvP; disabled in WoE, KOE, and CVC.<br><strong>Teleport</strong>, <strong>Warp Portal</strong>, and <strong>Intimidate / Snatch</strong> are restricted in PvP/GvG environments.</td></tr></tbody></table>

{% hint style="success" icon="shield-check" %}

### Facet Protection Rule

Skills with direct Facet interactions are audited before receiving global changes. **Magnus Exorcismus, Magic Crasher, Pressure, Earth Spike, and Heaven's Drive** remain untouched when a global rework could interfere with their Facet identity.
{% endhint %}


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