> For the complete documentation index, see [llms.txt](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/server-modifications/point-shop-equipment.md).

# Point Shops & Event Consumables

Point Shops & Event Consumables — current Bloodlust RO guide, reviewed 27 September 2026.

Compare each shop's currency and role before spending. **MVP monster-drop equipment is a separate hunting reward**, not part of the MVP equipment shop.

| Shop     | Location / access                 | Payment                                       |
| -------- | --------------------------------- | --------------------------------------------- |
| Streamer | mall01 67 108                     | Streamer currency listed per item             |
| MVP      | mall01 71 108                     | MVP Tickets; 10 account MVP Points → 1 ticket |
| Activity | mall01 83 108                     | Activity Tickets (#50024)                     |
| Event    | mall01 79 108                     | Account Event Points                          |
| Hourly   | Click Hourly Points below the HUD | Account Hourly Points                         |

**Activity and Event Shop restrictions:** items cannot be dropped, traded to players, placed in a cart, mailed, auctioned, deposited in guild storage or sold to NPCs. Personal storage remains available. These restrictions also apply when the same restricted item is received from another source.

## Streamer Shop

The current catalog contains ten modified equipment choices.

<details>

<summary>Bucket Hat — 5120</summary>

**Requirements:** 60 × Streamer Ticket (#65010)

* ATK +20.
* Recover 30 HP on melee or ranged physical kills.
* If refined to +7 or higher: ATK +5.
* If refined to +9 or higher: ATK +5.
* If refined to +9 or higher: HIT +5.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 30
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Water Lily Hat — 5302</summary>

**Requirements:** 60 × Streamer Ticket (#65010)

* INT +2.
* Healing power +5%.
* SP cost -3%.
* If refined to +7 or higher: Healing power +1%.
* If refined to +9 or higher: Healing power +1%.
* If refined to +9 or higher: Max SP +40.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Big Ribbon — 5348</summary>

**Requirements:** 60 × Streamer Ticket (#65010)

* MATK +20.
* Max SP +70.
* Recover 1 SP on magic kills.
* If refined to +7 or higher: MATK +5.
* If refined to +9 or higher: MATK +5.
* If refined to +9 or higher: Max SP +30.
* Set: Big Ribbon + Scarlet Rose
* Max SP +30. Skill SP cost -2%.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 20
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Scuba Mask — 5397</summary>

**Requirements:** 40 × Streamer Ticket (#65010)

* Cannot be refined.
* VIT +1.
* Max HP +200.
* Water damage received -3%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Ancient Elven Ears — 5786</summary>

**Requirements:** 40 × Streamer Ticket (#65010)

* Cannot be refined.
* DEX +1.
* Max SP +60.
* SP cost -3%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 20
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Crimson Rose — 5548</summary>

**Requirements:** 30 × Streamer Ticket (#65010)

* INT +1.
* MATK +12.
* If refined to +7 or higher: MATK +3.
* If refined to +9 or higher: MATK +3.
* Set: Big Ribbon + Scarlet Rose
* Max SP +30. Skill SP cost -2%.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Shark Hat — 5508</summary>

**Requirements:** 60 × Streamer Ticket (#65010)

* STR +1.
* ATK +20.
* Water damage received -4%.
* If refined to +7 or higher: ATK +5.
* If refined to +9 or higher: ATK +5.
* Set: Shark Hat + Robotic Ears
* HIT +3.
* Max SP +20.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 50
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Time Guardian Hat — 5544</summary>

**Requirements:** 60 × Streamer Ticket (#65010)

* INT +2.
* MATK +20.
* Variable cast time -3%.
* If refined to +7 or higher: MATK +5.
* If refined to +9 or higher: Variable cast time -2%.
* Class: Headgear
* Defense: 6
* Position: Upper
* Weight: 0
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Robotic Ears — 5250</summary>

**Requirements:** 40 × Streamer Ticket (#65010)

* Cannot be refined.
* DEX +1.
* HIT +10.
* Ranged physical damage +2%.
* Set: Shark Hat + Robotic Ears
* HIT +3.
* Max SP +20.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 1
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Buzzy BOL Gum — 5846</summary>

**Requirements:** 30 × Streamer Ticket (#65010)

* Cannot be refined.
* LUK +1.
* Critical damage +2%.
* Natural HP recovery +10%.
* Class: Headgear
* Defense: 1
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

## MVP Shop — Enchantment Scrolls

The scroll tab is retained separately from equipment. Each listed scroll costs **20 MVP Tickets**.

| Scroll                         | Cost             |
| ------------------------------ | ---------------- |
| Top Gear Enchantment Scroll    | 20 × MVP Voucher |
| Middle Gear Enchantment Scroll | 20 × MVP Voucher |
| Lower Gear Enchantment Scroll  | 20 × MVP Voucher |
| Armor Enchantment Scroll       | 20 × MVP Voucher |
| Shield Enchantment Scroll      | 20 × MVP Voucher |
| Garment Enchantment Scroll     | 20 × MVP Voucher |
| Footgear Enchantment Scroll    | 20 × MVP Voucher |
| Accessory Enchantment Scroll   | 20 × MVP Voucher |
| Lock Enchantment Scroll        | 20 × MVP Voucher |
| Unlock Enchantment Scroll      | 20 × MVP Voucher |

## MVP Shop — Equipment

<details>

<summary>Monk Hat — 5158</summary>

**Requirements:** 12 × MVP Voucher

* INT +2.
* Healing power +4%.
* Damage received from Boss-class targets -2%.
* If refined to +7 or higher: Healing power +1%.
* If refined to +9 or higher: Healing power +1%.
* If refined to +9 or higher: Max HP +100.
* Set: Monk Hat + Pipe
* Healing power +2%. Max HP +100.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Dokkaebi Horn — 5573</summary>

**Requirements:** 12 × MVP Voucher

* MATK +20.
* Magic damage against Boss-class targets +2%.
* If refined to +7 or higher: MATK +5.
* If refined to +9 or higher: Magic damage against
* Boss-class targets +1%.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Leo Crown — 5588</summary>

**Requirements:** 12 × MVP Voucher

* ATK +20.
* Physical damage against Boss-class targets +2%.
* If refined to +7 or higher: ATK +5.
* If refined to +9 or higher: Physical damage against Boss-class targets +1%.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 30
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Monocle — 2239</summary>

**Requirements:** 8 × MVP Voucher

* Cannot be refined.
* INT +1.
* Max SP +80.
* Magic damage against Boss-class targets +2%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Machoman's Glasses — 5006</summary>

**Requirements:** 8 × MVP Voucher

* Cannot be refined.
* DEX +1.
* HIT +8.
* Physical damage against Boss-class targets +2%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Peacock Feather — 5519</summary>

**Requirements:** 12 × MVP Voucher

* MATK +15.
* Wind magic damage +2%.
* Ghost magic damage +2%.
* If refined to +7 or higher: MATK +5.
* If refined to +9 or higher: MATK +5.
* If refined to +9 or higher: Wind magic damage +1%.
* If refined to +9 or higher: Ghost magic damage +1%.
* Set: Peacock Feather + Chilly Breath
* MATK +5.
* Max SP +30.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Majestic Devil Horns — 5584</summary>

**Requirements:** 12 × MVP Voucher

* CRIT +4.
* Critical damage +4%.
* Physical damage against Boss-class targets +2%.
* If refined to +7 or higher: CRIT +1.
* If refined to +9 or higher: Physical damage against Boss-class targets +1%.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 40
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Robotic Blindfold — 5248</summary>

**Requirements:** 8 × MVP Voucher

* Cannot be refined.
* VIT +1.
* Max HP +200.
* Damage received from Boss-class targets -2%.
* Blind resistance +15%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 20
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Elven Blindfold — 5244</summary>

**Requirements:** 8 × MVP Voucher

* Cannot be refined.
* INT +1.
* Max SP +80.
* Healing power +3%.
* Shadow damage received -2%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 20
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Evolved Leaf — 5419</summary>

**Requirements:** 6 × MVP Voucher

* Cannot be refined.
* VIT +1.
* Max HP +180.
* Damage received from Boss-class targets -1%.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Chilly Breath — 18746</summary>

**Requirements:** 6 × MVP Voucher

* Cannot be refined.
* INT +1.
* MATK +15.
* SP cost -1%.
* Set: Peacock Feather + Chilly Breath
* MATK +5.
* Max SP +30.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Evolved Pipe — 5220</summary>

**Requirements:** 6 × MVP Voucher

* Cannot be refined.
* VIT +1.
* MDEF +2.
* Damage received from Boss-class targets -2%.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

## Activity Shop — Headgear

Headgear uses general bonuses. The job-specific choices are separate accessories below; headgear does not receive additional job bonuses.

<details>

<summary>Classic Hat — 5815</summary>

**Requirements:** 15 × Activity Ticket (#50024)

* All stats +1.
* ATK +10.
* MATK +10.
* EXP gained from monsters +5%.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: Max SP +30.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 50
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Bunny Ears Hat — 5378</summary>

**Requirements:** 9 × Activity Ticket (#50024)

* Cannot be refined.
* AGI +2.
* FLEE +12.
* 4% chance to cast Increase AGI Lv. 3 when hit.
* Class: Headgear
* Defense: 0
* Position: Upper
* Weight: 30
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Tropical Fruit Hat — 5307</summary>

**Requirements:** 15 × Activity Ticket (#50024)

* Cannot be refined.
* LUK +2.
* HIT +8.
* Monster item drop rate +5%.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 40
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Takius Blindfold — 5101</summary>

**Requirements:** 10 × Activity Ticket (#50024)

* Cannot be refined.
* INT +1.
* MATK +15.
* Variable cast time -2%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Father's Sunglasses — 5154</summary>

**Requirements:** 10 × Activity Ticket (#50024)

* Cannot be refined.
* DEX +1.
* HIT +8.
* ATK +10.
* Set: Father's Sunglasses + Assassin Mask
* FLEE +4. Max SP +20.
* Class: Headgear
* Defense: 3
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Evolved Pair of Red Ribbon — 5221</summary>

**Requirements:** 10 × Activity Ticket (#50024)

* Cannot be refined.
* AGI +1.
* FLEE +8.
* Attack speed +2%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Pussy Cat Bell — 5051</summary>

**Requirements:** 8 × Activity Ticket (#50024)

* Cannot be refined.
* INT +1.
* Healing power +2%.
* Max SP +40.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Assassin Mask — 5054</summary>

**Requirements:** 8 × Activity Ticket (#50024)

* Cannot be refined.
* AGI +1.
* ATK +10.
* Recover 20 HP on melee or ranged physical kills.
* Set: Father's Sunglasses + Assassin Mask
* FLEE +4. Max SP +20.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Beard — 2240</summary>

**Requirements:** 8 × Activity Ticket (#50024)

* Cannot be refined.
* VIT +1.
* Max HP +200.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Elven Sunglasses — 5245</summary>

**Requirements:** 10 × Activity Ticket (#50024)

* Cannot be refined.
* INT +1.
* MATK +12.
* SP cost -2%.
* Set: Elven Sunglasses + Father's Mask
* SP cost -1%.
* Max SP +20.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 20
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Round Ears — 5251</summary>

**Requirements:** 10 × Activity Ticket (#50024)

* Cannot be refined.
* LUK +1.
* CRIT +3.
* Attack speed +1%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 1
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Father's White Moustache — 5155</summary>

**Requirements:** 8 × Activity Ticket (#50024)

* Cannot be refined.
* STR +1.
* ATK +12.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Father's Mask — 5156</summary>

**Requirements:** 8 × Activity Ticket (#50024)

* Cannot be refined.
* INT +1.
* MATK +15.
* Natural SP recovery +5%.
* Set: Elven Sunglasses + Father's Mask
* SP cost -1%.
* Max SP +20.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

## Activity Shop — Job Accessories

Choose the accessory for your job family. Each costs **35 Activity Tickets**. Check its job restriction before buying; these are separate job-specific items, not one universal accessory with extra conditional bonuses.

<details>

<summary>Activity Knight Emblem — 51020</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* STR +1.
* ATK +15.
* HIT +5.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Knight / Lord Knight
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Crusader Emblem — 51021</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* VIT +1.
* Max HP +3%.
* MDEF +2.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Crusader / Paladin
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Assassin Emblem — 51022</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* AGI +1.
* CRIT +3.
* FLEE +5.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Assassin / Assassin Cross
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Rogue Emblem — 51023</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* DEX +1.
* ATK +10.
* MATK +8.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Rogue / Stalker
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Hunter Emblem — 51024</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* DEX +1.
* ATK +12.
* HIT +8.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Hunter / Sniper
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Bard Emblem — 51025</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* DEX +1.
* Max SP +60.
* SP cost -3%.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Bard / Clown
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Dancer Emblem — 51026</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* AGI +1.
* Max SP +60.
* After-cast delay -2%.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Dancer / Gypsy
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Wizard Emblem — 51027</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* INT +1.
* MATK +15.
* Cast time -2%.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Wizard / High Wizard
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Sage Emblem — 51028</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* INT +1.
* MATK +12.
* ASPD +2%.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Sage / Professor
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Priest Emblem — 51029</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* INT +1.
* Healing power +4%.
* SP cost -2%.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Priest / High Priest
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Monk Emblem — 51030</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* STR +1.
* ATK +12.
* HIT +5.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Monk / Champion
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Blacksmith Emblem — 51031</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* STR +1.
* ATK +15.
* HIT +5.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Blacksmith / Whitesmith
* Baby variants included.
* Cannot be refined.

</details>

<details>

<summary>Activity Alchemist Emblem — 51032</summary>

**Requirements:** 35 × Activity Ticket (#50024)

* DEX +1.
* ATK +12.
* MATK +8.
* Class: Accessory
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: Alchemist / Creator
* Baby variants included.
* Cannot be refined.

</details>

## Event Shop — Consumables

Event Points and Event Tickets are different currencies. This shop spends **Event Points**; VIP quests spend **Event Tickets**. Food and supplies include the +5 stat foods, HP/ATK/MATK consumables and combat supply boxes listed below. Their durations and stacking limits are part of each item's effects.

<details>

<summary>NT Siege Supply Box — 50000</summary>

**Requirements:** 5 Event Points

* Contains: 100 NT Siege White Potions.
* 50 NT Siege Blue Potions.
* Class: Cash
* Weight: 1

</details>

<details>

<summary>Poison Bottle Box — 14004</summary>

**Requirements:** 5 Event Points

* Contains 10 Poison Bottles.
* Class: Cash
* Weight: 1

</details>

<details>

<summary>Acid Bomb Box — 13989</summary>

**Requirements:** 2 Event Points

* Contains: 10 Acid Bottles.
* 10 Bottle Grenades.
* Class: Cash
* Weight: 1

</details>

<details>

<summary>Speed Potion Box(5) — 13994</summary>

**Requirements:** 3 Event Points

* Contains 5 Speed Potions.
* Class: Cash
* Weight: 1

</details>

<details>

<summary>NT Abrasive — 50010</summary>

**Requirements:** 5 Event Points

* CRIT +30.
* Duration: 5 minutes.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Fireproof Potion — 12118</summary>

**Requirements:** 2 Event Points

* Fire resistance +20%.
* Water resistance -15%.
* Duration: 20 minutes.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Coldproof Potion — 12119</summary>

**Requirements:** 2 Event Points

* Water resistance +20%.
* Wind resistance -15%.
* Duration: 20 minutes.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Earthproof Potion — 12120</summary>

**Requirements:** 2 Event Points

* Earth resistance +20%.
* Fire resistance -15%.
* Duration: 20 minutes.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Thunderproof Potion — 12121</summary>

**Requirements:** 2 Event Points

* Wind resistance +20%.
* Earth resistance -15%.
* Duration: 20 minutes.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Event STR Food — 51000</summary>

**Requirements:** 1 Event Points

* STR +5.
* Duration: 30 minutes.
* Does not stack with the same stat food.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Event AGI Food — 51001</summary>

**Requirements:** 1 Event Points

* AGI +5.
* Duration: 30 minutes.
* Does not stack with the same stat food.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Event VIT Food — 51002</summary>

**Requirements:** 1 Event Points

* VIT +5.
* Duration: 30 minutes.
* Does not stack with the same stat food.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Event INT Food — 51003</summary>

**Requirements:** 1 Event Points

* INT +5.
* Duration: 30 minutes.
* Does not stack with the same stat food.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Event DEX Food — 51004</summary>

**Requirements:** 1 Event Points

* DEX +5.
* Duration: 30 minutes.
* Does not stack with the same stat food.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Event LUK Food — 51005</summary>

**Requirements:** 1 Event Points

* LUK +5.
* Duration: 30 minutes.
* Does not stack with the same stat food.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Vitality Feast — 51006</summary>

**Requirements:** 3 Event Points

* Max HP +10%.
* Duration: 30 minutes.
* Does not stack with the same buff.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Battle Feast — 51007</summary>

**Requirements:** 3 Event Points

* ATK +3%.
* Duration: 30 minutes.
* Does not stack with the same buff.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Arcane Feast — 51008</summary>

**Requirements:** 3 Event Points

* MATK +3%.
* Duration: 30 minutes.
* Does not stack with the same buff.
* Persists through death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Precision Tonic — 51009</summary>

**Requirements:** 2 Event Points

* HIT +10.
* Duration: 30 minutes.
* Does not stack with HIT food.
* Effect ends on death.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>Event Panacea Pack — 51010</summary>

**Requirements:** 1 Event Points

* Contains 10 Panacea.
* Account-bound.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>NT Field Manual — 50003</summary>

**Requirements:** 5 Event Points

* A manual that explains the effective way of the battle. It is a very detailed and well composed.
* EXP rate is increased to 50% for 30 minutes
* This Item is account bound
* Class: Usable
* Weight: 1

</details>

<details>

<summary>NT Job Manual — 50004</summary>

**Requirements:** 5 Event Points

* This well written, detailed manual explains effective battle methods.
* JOB EXP rate increases to
* 25% for 30 minutes.
* This Item is account bound
* Class: Usable
* Weight: 1

</details>

<details>

<summary>NT Bubble Gum — 50005</summary>

**Requirements:** 5 Event Points

* Tasty and sweet bubble gum
* Item drop rate increases by 50% for 30 minutes
* This Item is account bound
* Class: Usable
* Weight: 1

</details>

<details>

<summary>NT ASPD Potion — 50009</summary>

**Requirements:** 5 Event Points

* The Bonus ASPD is affected by character's AGI point.
* If this potion is used with those other ASPD up potion, the effect will be maximized.
* Increases ASPD for 15 minutes.
* Class: Usable
* Weight: 1

</details>

<details>

<summary>NT Kafra Card — 50006</summary>

**Requirements:** 10 Event Points

* A Kafra name card issued by the Kafra
* Headquarters..
* Usable: Supportive
* Effect: Open kafra storage
* This Item is account bound
* Class: Usable
* Weight: 1

</details>

<details>

<summary>NT Neuralizer — 50007</summary>

**Requirements:** 50 Event Points

* Pressing the button on this stick will flash blinding light that seems to cause memory loss.
* Resets the Skill Tree and gives the corresponding number of Skill Points.
* Resets learned skill points through the server skill-reset command. The old town-only, zero-weight and mount restrictions in the client text are not checked by this item script.Cannot be used by Novice Class.
* This Item is account bound
* Class: Usable
* Weight: 0

</details>

<details>

<summary>NT Reset Stone — 50008</summary>

**Requirements:** 50 Event Points

* Use this item to reset your status points directly. No reset NPC exchange is required.
* Class: Usable
* Weight: 0

</details>

<details>

<summary>Gym Pass — 7776</summary>

**Requirements:** 50 Event Points

* A Gym Pass that can be given to a special
* NPC to learn a skill that will increase your
* Maximum Weight Capacity by 200 for each skill level. This special skill can only be learned up to
* Level 10.
* \_
* Weight: 1

</details>

## Hourly Shop

[View Hourly Point earning rules and prices](/bloodlust-ro-docs/custom-systems/automation-and-daily/daily-rewards.md)


---

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