> For the complete documentation index, see [llms.txt](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/server-modifications/normal-and-npc-equipment.md).

# Normal & NPC Equipment

Normal & NPC Equipment — current Bloodlust RO guide, reviewed 27 September 2026.

Current effects for the normal/NPC equipment covered by this guide. These are Bloodlust RO item descriptions, including current slot, job and refine requirements. Availability depends on the item's current source; a reference here does not mean every NPC sells it.

<details>

<summary>Apple of Archer — 2285</summary>

* DEX +3.
* Class: Headgear
* Defense: 0
* Position: Upper
* Weight: 20
* Level Requirement: 30
* Jobs: All except Novice

</details>

<details>

<summary>Army Cap — 2261</summary>

* VIT +3.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Rogue, Swordman, Thief

</details>

<details>

<summary>Bunny Band — 2214</summary>

* LUK +3.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Ghost Bandana — 2274</summary>

* AGI +3.
* Class: Headgear
* Defense: 0
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Indian Fillet — 5010</summary>

* STR +3.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Magician Hat — 5045</summary>

* INT +3.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 50
* Level Requirement: 50
* Jobs: Acolyte, Mage, Monk, Priest, Sage, Soul
* Linker, Wizard

</details>

<details>

<summary>Big Ribbon — 2244</summary>

* Increases Magic Defense by 2.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 20
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Big Ribbon — 5348</summary>

* MATK +20.
* Max SP +70.
* Recover 1 SP on magic kills.
* If refined to +7 or higher: MATK +5.
* If refined to +9 or higher: MATK +5.
* If refined to +9 or higher: Max SP +30.
* Set: Big Ribbon + Scarlet Rose
* Max SP +30. Skill SP cost -2%.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 20
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Bone Helm — 5017</summary>

* VIT +2.
* Class: Headgear
* Defense: 7
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All

</details>

<details>

<summary>Bone Helm — 5162</summary>

* VIT +3.
* Max HP +400.
* Neutral damage received -2%.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: Neutral damage received -1%.
* Class: Headgear
* Defense: 7
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Boy's Cap — 5016</summary>

* AGI +2.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Boy's Cap — 5349</summary>

* AGI +2.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Circlet — 2232</summary>

* Increases Maximum SP by 125.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 30
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Circlet — 2233</summary>

* Increases Maximum SP by 125.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 30
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Crown — 2235</summary>

* VIT +3.
* Max HP +400.
* MDEF +3.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: Neutral damage received -3%.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Crown — 5165</summary>

* Increases Maximum HP by 300.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 45
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Majestic Goat — 2256</summary>

* STR +2.
* ATK +20.
* HIT +5.
* If refined to +7 or higher: ATK +5.
* If refined to +9 or higher: ATK +5.
* Set: Majestic Goat + Ancient Cape
* HIT +5. Max SP +30.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Majestic Goat — 5160</summary>

* STR +2.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 80
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Monk Hat — 2251</summary>

* DEX +2.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Monk Hat — 5158</summary>

* INT +2.
* Healing power +4%.
* Damage received from Boss-class targets -2%.
* If refined to +7 or higher: Healing power +1%.
* If refined to +9 or higher: Healing power +1%.
* If refined to +9 or higher: Max HP +100.
* Set: Monk Hat + Pipe
* Healing power +2%. Max HP +100.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Orc Helm — 2299</summary>

* LUK +2.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 50
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Orc Helm — 5157</summary>

* LUK +2.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 50
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Pirate Bandana — 2287</summary>

* Increases Critical Rate by 3.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Pirate Bandana — 5350</summary>

* Increases Critical Rate by 3.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Tiara — 2234</summary>

* INT +3.
* MATK +20.
* Natural SP recovery +10%.
* If refined to +7 or higher: MATK +5.
* If refined to +9 or higher: MATK +5.
* If refined to +9 or higher: Max SP +40.
* Set: Tiara + Holy Robe
* Natural SP recovery +10%. Max HP +100.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Tiara — 5164</summary>

* INT +2.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 45
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Antenna — 5011</summary>

* Reduces Wind Property Damage taken by 5%.
* If refined to +7 or higher: when receiving physical damage, has a 2% chance of auto-casting Level 3 Lightning Bolt on the attacker.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Bomb Wick — 2279</summary>

* Cannot be refined.
* Reduces Fire Property Damage taken by 5%.
* If refined to +7 or higher: enables the use of Level 1 Sight.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Cute Ribbon — 2250</summary>

* Cannot be refined.
* Reduces Ghost Property Damage taken by 5%.
* If refined to +7 or higher: grants a
* 5% chance of reflecting single-target magic.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Magni's Cap — 5122</summary>

* Reduces Neutral Property Damage taken by 5%.
* If refined to +7 or higher: reduces
* Critical Damage taken by 5%.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 100
* Level Requirement: 65
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Panda Hat — 5030</summary>

* Reduces Shadow Property Damage taken by 5%.
* If refined to +7 or higher: reduces damage taken from Boss monsters by 6%.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 80
* Level Requirement: 40
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Puppy Love — 5008</summary>

* Cannot be refined.
* Reduces Water Property Damage taken by 5%.
* If refined to +7 or higher: when receiving physical damage, has a 2% chance of auto-casting Level 3 Cold Bolt on the attacker.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Halo — 2282</summary>

* Cannot be refined.
* Reduces Holy Property Damage taken by 5%.
* If refined to +7 or higher: increases the healing effectiveness of all skills by 6%.
* Class: Headgear
* Defense: 0
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Safety Helmet — 5009</summary>

* Reduces Earth Property Damage taken by 5%.
* If refined to +7 or higher: when receiving physical damage, has a 4% chance of auto-casting Level 2 Earth Spike on the attacker.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 50
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Beret — 5172</summary>

* Cannot be refined.
* Reduces damage taken from Demi-Human monsters by
* 6%.
* Class: Headgear
* Defense: 0
* Position: Upper
* Weight: 70
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Poo Poo Hat — 2289</summary>

* Cannot be refined.
* Reduces damage taken from Brute, Demi-Human, and
* Insect monsters by 4%.
* Class: Headgear
* Defense: 0
* Position: Upper
* Weight: 70
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Angel Wings — 2254</summary>

* Reduces damage taken from all races by 3%.
* Increases Magical Attack by 20.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Evil Wings — 2255</summary>

* Reduces damage taken from all races by 3%.
* Increases Physical Attack by 20.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Romantic Gent — 2247</summary>

* Reduces damage taken from all sizes by 3%.
* Increases Magic Defense by 2.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 40
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Sweet Gent — 2245</summary>

* Reduces damage taken from all sizes by 3%.
* Reduces Critical Damage taken by 2%.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 40
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Western Grace — 2248</summary>

* Reduces damage taken from all sizes by 3%.
* Increases Perfect Dodge by 2.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 40
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Bao Bao — 5042</summary>

* Increases Physical Attack by 15.
* Class: Headgear
* Defense: 0
* Position: Upper
* Weight: 15
* Level Requirement: 14
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Incubus Horn — 5072</summary>

* 1% chance to drain 1% of physical damage as SP
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Succubus Horn — 5066</summary>

* 3% chance to drain 2% of physical damage as HP
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Unicorn Horn — 2257</summary>

* Increases Critical Rate by 6.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 10
* Jobs: All

</details>

<details>

<summary>Eagle Eyes — 2276</summary>

* Cannot be refined.
* Reduces Earth Property Damage taken by 1%; if not wearing a Shield, further reduces Earth
* Property Damage taken by 2%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Diver Goggles — 2205</summary>

* Cannot be refined.
* Reduces Water Property Damage taken by 1%; if not wearing a Shield, further reduces Water
* Property Damage taken by 2%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Elven Ears — 2286</summary>

* Cannot be refined.
* Reduces Wind Property Damage taken by 1%; if not wearing a Shield, further reduces Wind Property
* Damage taken by 2%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Geek Glasses — 2243</summary>

* Cannot be refined.
* Reduces Ghost Property Damage taken by 1%; if not wearing a Shield, further reduces Ghost
* Property Damage taken by 2%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Opera Mask — 2281</summary>

* Cannot be refined.
* Reduces Neutral Property Damage taken by 1%; if not wearing a Shield, further reduces Neutral
* Property Damage taken by 2%.
* Class: Headgear
* Defense: 2
* Position: Middle
* Weight: 20
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Opera Phantom Mask — 5043</summary>

* Cannot be refined.
* Reduces Holy Property Damage taken by 1%; if not wearing a Shield, further reduces Holy Property
* Damage taken by 2%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 20
* Level Requirement: 20
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Purple Glasses — 2242</summary>

* Cannot be refined.
* Reduces Shadow Property Damage taken by 1%; if not wearing a Shield, further reduces Shadow
* Property Damage taken by 2%.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Zorro Mask — 2263</summary>

* Cannot be refined.
* Reduces Fire Property Damage taken by 1%; if not wearing a Shield, further reduces Fire Property
* Damage taken by 2%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Glasses — 2203</summary>

* Cannot be refined.
* Reduces the variable cast time of all skills by
* 3%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Glasses — 2204</summary>

* Cannot be refined.
* Reduces the variable cast time of all skills by
* 3%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Sunglasses — 2201</summary>

* Cannot be refined.
* Attack speed +3%
* Set: Sunglasses + Gangster Mask
* Attack speed +3%
* Set: Sunglasses + Grampa Beard
* Variable cast time -3%
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Sunglasses — 2202</summary>

* Cannot be refined.
* Attack speed +3%
* Set: Sunglasses + Gangster Mask
* Attack speed +3%
* Set: Sunglasses + Grampa Beard
* Variable cast time -3%
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Butterfly Mask — 2291</summary>

* Cannot be refined.
* Increases physical and magical damage against
* Demi-Human monsters by 3%.
* Increases damage taken from Demi-Human monsters by 4%.
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Eye Patch — 2212</summary>

* Cannot be refined.
* CRIT +6
* FLEE -5
* Set: Angry Snarl + Eye Patch
* CRIT +4
* Critical damage +2%
* Class: Headgear
* Defense: 0
* Position: Middle
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Fin Helm — 5014</summary>

* Cannot be refined.
* Increases Defense by 2.
* Magic Defense -3.
* Class: Headgear
* Defense: 2
* Position: Middle
* Weight: 30
* Level Requirement: 65
* Jobs: Crusader, Knight, Swordman

</details>

<details>

<summary>Small Ribbons — 5085</summary>

* Cannot be refined.
* Increases Magic Defense by 2.
* Defense -3.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 10
* Level Requirement: 45
* Jobs: All

</details>

<details>

<summary>Flu Mask — 2218</summary>

* Cannot be refined.
* Increases resistance to Silence by 25%.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Iron Cain — 2266</summary>

* Cannot be refined.
* Increases resistance to Bleeding by 25%.
* \[ + Fin Helm ]
* Reduces Critical Damage taken by 3%.
* Class: Headgear
* Defense: 1
* Position: Lower
* Weight: 30
* Level Requirement: 50
* Jobs: Crusader, Knight, Swordman

</details>

<details>

<summary>Romantic Flower — 2269</summary>

* Cannot be refined.
* Increases resistance to Poison by 25%.
* \[ + Small Ribbons ]
* Increases the healing effectiveness of all skills by 3%.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Romantic Leaf — 2270</summary>

* Cannot be refined.
* Increases resistance to Poison by 25%.
* \[ + Small Ribbons ]
* Increases Magic Defense by 2.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Gangster Mask — 2265</summary>

* Cannot be refined.
* Silence resistance +15%
* Set: Sunglasses + Gangster Mask
* Attack speed +3%
* Set: Sunglasses + Gangster Mask
* Attack speed +3%
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Grampa Beard — 2241</summary>

* Cannot be refined.
* No standalone bonus
* Set bonuses require the listed equipment together
* Set: Sunglasses + Grampa Beard
* Variable cast time -3%
* Set: Sunglasses + Grampa Beard
* Variable cast time -3%
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Angry Snarl — 5113</summary>

* Cannot be refined.
* Variable cast time -4%
* Set: Angry Snarl + Eye Patch
* CRIT +4
* Critical damage +2%
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 5
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Cigarette — 2267</summary>

* Cannot be refined.
* Increases Hit Rate by 5.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Clown Nose — 2262</summary>

* Cannot be refined.
* Increases Flee Rate by 5.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 1
* Jobs: All

</details>


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