> For the complete documentation index, see [llms.txt](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/server-modifications/mini-and-mvp-equipment.md).

# Mini-Boss & MVP Drop Equipment

Mini-Boss & MVP Drop Equipment — current Bloodlust RO guide, reviewed 27 September 2026.

These equipment bonuses belong to the hunting/drop progression. **MVP Shop equipment is documented separately.** Obtaining an official sprite through a drop does not give it the official-server bonus list; use the Bloodlust RO effects below.

The **Valkyrie set** uses Armor #2357, Shoes #2421 and Manteau #2524. The armor entry contains the shared set and per-job bonuses. HP refine scaling is **+2% per refine, capped at +10** where specified. Unequipping a set piece disables its combo.

<details>

<summary>Majestic Goat — 2256</summary>

* STR +2.
* ATK +20.
* HIT +5.
* If refined to +7 or higher: ATK +5.
* If refined to +9 or higher: ATK +5.
* Set: Majestic Goat + Ancient Cape
* HIT +5. Max SP +30.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Majestic Goat — 5160</summary>

* STR +2.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 80
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Spiky Band — 2258</summary>

* CRIT +10
* Class: Headgear
* Defense: 6
* Position: Upper
* Weight: 100
* Level Requirement: 50
* Jobs: Acolyte, Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Monk, Priest, Rogue, Star Gladiator, Swordman, Taekwon, Thief

</details>

<details>

<summary>Spiky Band — 5161</summary>

* CRIT +10
* Class: Headgear
* Defense: 6
* Position: Upper
* Weight: 100
* Level Requirement: 50
* Jobs: Acolyte, Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Monk, Priest, Rogue, Star Gladiator, Swordman, Taekwon, Thief

</details>

<details>

<summary>Crown — 2235</summary>

* VIT +3.
* Max HP +400.
* MDEF +3.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: Neutral damage received -3%.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Crown — 5165</summary>

* Increases Maximum HP by 300.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 45
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Tiara — 2234</summary>

* INT +3.
* MATK +20.
* Natural SP recovery +10%.
* If refined to +7 or higher: MATK +5.
* If refined to +9 or higher: MATK +5.
* If refined to +9 or higher: Max SP +40.
* Set: Tiara + Holy Robe
* Natural SP recovery +10%. Max HP +100.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Tiara — 5164</summary>

* INT +2.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 40
* Level Requirement: 45
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Sphinx Hat — 5053</summary>

* DEX +2.
* HIT +10.
* Ranged physical damage +3%.
* Healing received from skills +3%.
* If refined to +7 or higher: HIT +3.
* If refined to +9 or higher: Ranged physical damage +1%.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 300
* Level Requirement: 70
* Jobs: Crusader, Knight, Swordman

</details>

<details>

<summary>Sphinx Hat — 5166</summary>

* Equip location changed from Upper and Middle to
* Upper only.
* Increases Dexterity (DEX) by 2.
* Every 2 Headgear refine further increases
* Dexterity (DEX) by 1.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 300
* Level Requirement: 65
* Jobs: Crusader, Knight, Swordman

</details>

<details>

<summary>Corsair — 5019</summary>

* Increases Luck (LUK) by 2.
* Every 2 Headgear refine further increases Luck
* (LUK) by 1.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 50
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Corsair — 5163</summary>

* Increases Luck (LUK) by 2.
* Every 2 Headgear refine further increases Luck
* (LUK) by 1.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 50
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Ulle's Cap — 5123</summary>

* DEX +1.
* Physical damage against Boss-class targets +2%.
* Magic damage against Boss-class targets +2%.
* Damage received from Normal-class targets +4%.
* If refined to +7 or higher: HIT +5.
* If refined to +7 or higher: MATK +10.
* If refined to +9 or higher: Physical damage against Boss-class targets +2%.
* If refined to +9 or higher: Magic damage against
* Boss-class targets +2%.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 50
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Grand Circlet — 5007</summary>

* AGI +2. FLEE +2 per refine.
* AGI +1 per 2 refines.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 20
* Level Requirement: 55
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Golden Gear — 2246</summary>

* DEX +2.
* Wind damage received -4%.
* Water damage received -4%.
* Fire damage received -4%.
* Max SP +60.
* If refined to +7 or higher: Max SP +40.
* If refined to +9 or higher: Wind damage received -1%.
* If refined to +9 or higher: Water damage received -1%.
* If refined to +9 or higher: Fire damage received -1%.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 90
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Golden Gear — 5159</summary>

* Reduces Wind, Water, and Fire Property Damage taken by 2%; if not wearing a Shield, this effect is doubled.
* Each Headgear refine increases Maximum SP by 40.
* If refined to +7 or higher: further reduces Wind, Water, and Fire Property Damage taken by 2%; if not wearing a Shield, this effect is doubled.
* If refined to +9 or higher: further reduces Wind, Water, and Fire Property Damage taken by 2%; if not wearing a Shield, this effect is doubled.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 90
* Level Requirement: 40
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Jewel Crown — 5002</summary>

* LUK +2.
* Max HP +350.
* Critical damage resistance +5%.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: Critical damage resistance +3%.
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 60
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Bone Head — 5398</summary>

* STR +2.
* Each Headgear refine increases Physical Attack by 3.
* Each 2 Headgear refine further increases STR by
* 1.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 120
* Level Requirement: 85
* Jobs: Alchemist, Blacksmith, Crusader, Knight, Merchant, Swordman (Transcendent)

</details>

<details>

<summary>Fricca's Circlet — 5124</summary>

* DEX +2.
* Each Headgear refine increases Hit Rate by 2.
* Each 2 Headgear refine further increases DEX by
* 1.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 30
* Level Requirement: 65
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Dark Basilium — 5808</summary>

* Increases Physical Attack by 10.
* Each Headgear refine reduces reflected damage taken by 3%.
* If refined to +7 or higher: further increases Physical Attack by 15.
* If refined to +9 or higher: further increases Physical Attack by 25.
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 25
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Wizard (Transcendent)

</details>

<details>

<summary>Coronet — 2249</summary>

* Reduces the after-cast delay of all skills by
* 5%.
* Each Headgear refine increases Flee Rate by 3.
* If refined to +7 or higher: further reduces the after-cast delay of all skills by
* 3%.
* If refined to +9 or higher: further reduces the after-cast delay of all skills by
* 4%.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 30
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Banana Hat — 5116</summary>

* Killing a monster restores 3 SP.
* Each Headgear refine grants a 0.4% chance of dropping Apple, Banana, Carrot, Grape, or
* Strawberry when killing a monster.
* If refined to +7 or higher: grants a
* 0.8% chance of dropping Honey, Royal Jelly, or
* Mastela Fruit when killing a monster.
* If refined to +9 or higher: grants a
* 0.2% chance of dropping Yggdrasil Leaf, Yggdrasil Seed, or Yggdrasil Berry when killing a monster.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 20
* Level Requirement: 1
* Jobs: All

</details>

<details>

<summary>Cute Ribbon — 2250</summary>

* Cannot be refined.
* Reduces Ghost Property Damage taken by 5%.
* If refined to +7 or higher: grants a
* 5% chance of reflecting single-target magic.
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 10
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Angel's Kiss — 5125</summary>

* All Stats +1.
* Each Headgear refine heals 20 HP when killing a monster.
* Each 2 Headgear refine heals 1 SP when killing a monster.
* Class: Headgear
* Defense: 3
* Position: Upper
* Weight: 30
* Level Requirement: 50
* Jobs: Novice, Super Novice

</details>

<details>

<summary>Red Bandana — 2275</summary>

* Increases Attack Speed by 3.
* Increases Flee Rate by 10.
* Class: Headgear
* Defense: 2
* Position: Upper
* Weight: 10
* Jobs: All

</details>

<details>

<summary>Morrigane's Helm — 5127</summary>

* LUK +2; CRIT +5
* CRIT +1 per refine (maximum +10)
* LUK +1 per 2 refines
* Set: Morrigane's Helm + Morrigane's Manteau +
* Morrigane's Belt + Morrigane's Pendant
* STR +2; LUK +2; ATK +10; CRIT +5
* Perfect Dodge +3
* Critical damage +1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum +10%)
* Class: Headgear
* Defense: 4
* Position: Upper
* Weight: 50
* Level Requirement: 61
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Morpheus's Hood — 5126</summary>

* INT +2
* Max SP +8 per refine (maximum +80)
* Set: Morpheus's Hood + Morpheus's Shawl +
* Morpheus's
* Bracelet + Morpheus's Ring
* INT +3; Max SP +100; MDEF +3
* Casting cannot be interrupted by damage
* Variable cast time -1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum -10%)
* Class: Headgear
* Defense: 1
* Position: Upper
* Weight: 20
* Level Requirement: 33
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Goibne's Helm — 5128</summary>

* VIT +2
* Max HP +30 per refine (maximum +300)
* Set: Goibne's Helm + Goibne's Armor + Goibne's
* Spaulders + Goibne's Greaves
* VIT +3; DEF +2; Boss-class resistance +3%
* Ranged physical resistance +2%; Fire resistance -7%
* Max HP +15 per total refine of the four pieces
* Melee reflect +1% per 8 total refines
* Each piece contributes up to +10 (max +600 HP / +5% reflect)
* Class: Headgear
* Defense: 5
* Position: Upper
* Weight: 50
* Level Requirement: 54
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Pipe — 2268</summary>

* Cannot be refined.
* VIT +1.
* Max HP +120.
* Damage received from Boss-class targets -2%.
* Set: Monk Hat + Pipe
* Healing power +2%. Max HP +100.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Assassin Mask — 5096</summary>

* Cannot be refined.
* Increases melee damage by 1%.
* Increases critical damage by 1%.
* \[ + Dark Blinder ]
* Increases melee damage by 2%.
* Increases critical damage by 2%.
* Class: Headgear
* Defense: 0
* Position: Lower
* Weight: 10
* Level Requirement: 70
* Jobs: Assassin, Priest

</details>

<details>

<summary>Holy Robe — 2327</summary>

* INT +2.
* Healing power +5%.
* Holy magic damage +3%.
* Shadow damage received +4%.
* If refined to +7 or higher: Healing power +1%.
* If refined to +9 or higher: Healing power +1%.
* If refined to +9 or higher: Max SP +50.
* Set: Tiara + Holy Robe
* Natural SP recovery +10%. Max HP +100.
* Class: Armor
* Defense: 7
* Position: Armor
* Weight: 170
* Level Requirement: 70
* Jobs: Acolyte, Monk, Priest

</details>

<details>

<summary>Holy Robe — 2373</summary>

* Increases the damage of Holy Property Magic by
* 2%.
* Increases the healing effectiveness of all skills by 2%.
* Increases Shadow Property Damage taken by 8%.
* Every 2 Armor refine further increases the damage of Holy Property Magic by 1% and further increases the healing effectiveness of all skills by 1%.
* Class: Armor
* Defense: 7
* Position: Armor
* Weight: 170
* Level Requirement: 60
* Jobs: Acolyte, Monk, Priest

</details>

<details>

<summary>Mage Coat — 2372</summary>

* Increases the damage of Fire Property Magic by
* 2%.
* Increases Magic Defense by 2.
* Increases Water Property Damage taken by 8%.
* Every 2 Armor refine further increases the damage of Fire Property Magic by 1% and further increases Magic Defense by 1.
* Class: Armor
* Defense: 5
* Position: Armor
* Weight: 60
* Level Requirement: 50
* Jobs: Mage, Sage, Soul Linker, Wizard

</details>

<details>

<summary>Robe of Casting — 2360</summary>

* Increases the damage of Wind Property Magic by
* 2%.
* Reduces the casting time of all skills by 2%.
* Increases Earth Property Damage taken by 8%.
* Every 2 Armor refine further increases the damage of Wind Property Magic by 1% and further reduces the casting time of all skills by 1%.
* Class: Armor
* Defense: 5
* Position: Armor
* Weight: 110
* Level Requirement: 75
* Jobs: Sage, Soul Linker, Wizard

</details>

<details>

<summary>Sniping Suit — 2367</summary>

* Increases Critical Rate by 5.
* Every 10 base LUK further increases Critical
* Rate by 1.
* Reduces the after-cast delay of all skills by
* 15%.
* Increases Wind Property Damage taken by 8%.
* MDef removed.
* Class: Armor
* Defense: 5
* Position: Armor
* Weight: 75
* Level Requirement: 50
* Jobs: Hunter (Transcendent)

</details>

<details>

<summary>Angelic Protection — 2355</summary>

* Increases Magic Defense by 15.
* Every Armor refine increases Maximum HP by 100 and Maximum SP by 20.
* \[ + Angel's Reincarnation, Angelic Guard, Angelic Cardigan, and Angel's Kiss ]
* Increases Maximum HP by 1000.
* Increases Maximum SP by 300.
* Enables the use of Level 1 Assumptio.
* Class: Armor
* Defense: 4
* Position: Armor
* Weight: 60
* Level Requirement: 40
* Jobs: Novice, Super Novice

</details>

<details>

<summary>Goibne's Armor — 2354</summary>

* VIT +2; Max HP +200
* VIT +1 per 5 refines (maximum +2)
* Max HP +30 per refine (maximum +300)
* Fire damage resistance -8%
* Set: Goibne's Helm + Goibne's Armor + Goibne's
* Spaulders + Goibne's Greaves
* VIT +3; DEF +2; Boss-class resistance +3%
* Ranged physical resistance +2%; Fire resistance -7%
* Max HP +15 per total refine of the four pieces
* Melee reflect +1% per 8 total refines
* Each piece contributes up to +10 (max +600 HP / +5% reflect)
* Class: Armor
* Defense: 7
* Position: Armor
* Weight: 350
* Level Requirement: 54
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Diabolus Armor — 2375</summary>

* STR +3
* DEX +3
* Attack speed +3%
* Max HP +3%
* Holy damage resistance -12%
* If refined to +7 or higher: Attack speed +2%
* If refined to +9 or higher: STR +2
* If refined to +9 or higher: DEX +2
* Set: Diabolus Armor + Diabolus Ring
* STR +2
* Recover 5 HP per armor refine on melee, ranged or magic kills
* Armor contribution capped at +10 (maximum 50 HP per kill)
* Class: Armor
* Defense: 7
* Position: Armor
* Weight: 60
* Level Requirement: 55
* Jobs: Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Rogue, Swordman, Thief
* (Transcendent)

</details>

<details>

<summary>Diabolus Robe — 2374</summary>

* INT +3
* AGI +3
* Max SP +300
* After-cast delay -3%
* Holy damage resistance -12%
* If refined to +7 or higher: Max SP +200
* If refined to +9 or higher: INT +2
* If refined to +9 or higher: AGI +2
* Set: Diabolus Robe + Diabolus Ring
* INT +2
* Healing power +1% per 2 armor refines (maximum +5%)
* Class: Armor
* Defense: 6
* Position: Armor
* Weight: 30
* Level Requirement: 55
* Jobs: Acolyte, Archer, Bard / Dancer, Hunter, Mage, Monk, Priest, Sage, Wizard (Transcendent)

</details>

<details>

<summary>Herald of God — 2111</summary>

* Strength (STR) + 2, Intelligence (INT) + 2.
* Increases the damage of Holy Cross and Grand
* Cross by 5%.
* Each Shield refine further increases the damage of Holy Cross and Grand Cross by 1%.
* Every 2 Shield refines further increase Strength
* (STR) and Intelligence (INT) by 1.
* Indestructible
* Class: Armor
* Defense: 5
* Position: Shield
* Weight: 160
* Level Requirement: 83
* Jobs: Crusader

</details>

<details>

<summary>Herald of God — 2128</summary>

* Strength (STR) + 2, Intelligence (INT) + 2.
* Increases the damage of Holy Cross and Grand
* Cross by 5%.
* Each Shield refine further increases the damage of Holy Cross and Grand Cross by 1%.
* Every 2 Shield refines further increase Strength
* (STR) and Intelligence (INT) by 1.
* Indestructible
* Class: Armor
* Defense: 5
* Position: Shield
* Weight: 160
* Level Requirement: 83
* Jobs: Crusader

</details>

<details>

<summary>Tournament Shield — 2133</summary>

* Strength (STR) + 2, Vitality (VIT) + 2.
* Increases the damage of Spear Boomerang and
* Spiral Pierce by 5%.
* Each Shield refine further increases the damage of Spear Boomerang and Brandish Spear by 1%.
* Every 2 Shield refines further increase Strength
* (STR) and Vitality (VIT) by 1.
* Class: Armor
* Defense: 5
* Position: Shield
* Weight: 100
* Level Requirement: 50
* Jobs: Crusader, Knight, Swordman (Transcendent)

</details>

<details>

<summary>Exorcism Bible — 2129</summary>

* Slot increased from 0 to 1.
* Intelligence (INT) + 2, Vitality (VIT) + 2.
* Increases the damage of Holy Light and Magnus
* Exorcismus by 5%.
* Each Shield refine further increases the damage of Holy Light and Magnus Exorcismus by 1%.
* Every 2 Shield refines further increase
* Intelligence (INT) and Vitality (VIT) by 1.
* Class: Armor
* Defense: 5
* Position: Shield
* Weight: 60
* Level Requirement: 50
* Jobs: Monk, Priest

</details>

<details>

<summary>Magic Bible Vol.1 — 2131</summary>

* Intelligence (INT) + 2, Dexterity (DEX) + 2.
* Increases the damage of Cold Bolt and Fire Bolt by 5%.
* Each Shield refine further increases the damage of Cold Bolt and Fire Bolt by 1%.
* Every 2 Shield refines further increase
* Intelligence (INT) and Dexterity (DEX) by 1.
* Class: Armor
* Defense: 2
* Position: Shield
* Weight: 100
* Level Requirement: 70
* Jobs: Mage, Sage, Soul Linker, Wizard

</details>

<details>

<summary>Cross Shield — 2130</summary>

* Strength (STR) + 2, Dexterity (DEX) + 2.
* Increases the damage of Shield Boomerang and
* Shield Chain by 5%.
* Each Shield refine further increases the damage of Shield Boomerang and Shield Chain by 1%.
* Every 2 Shield refines further increase Strength
* (STR) and Vitality (VIT) by 1.
* Class: Armor
* Defense: 6
* Position: Shield
* Weight: 200
* Level Requirement: 80
* Jobs: Crusader

</details>

<details>

<summary>Holy Guard — 2110</summary>

* Increases Magic Defense by 2.
* Reduces damage taken from Wind and Ghost property attacks by 2%.
* Each Shield refine further reduces damage taken from Wind and Ghost property attacks by 1%.
* Class: Armor
* Defense: 5
* Position: Shield
* Weight: 140
* Level Requirement: 68
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Valkyrie Shield — 2115</summary>

* Increases Magic Defense by 2.
* Reduces damage taken from Fire and Water property attacks by 2%.
* Each Shield refine further reduces damage taken from Fire and Water property attacks by 1%.
* Removed the item combo effect.
* Class: Armor
* Defense: 3
* Position: Shield
* Weight: 50
* Level Requirement: 65
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Platinum Shield — 2122</summary>

* Increases Magic Defense by 2.
* Reduces Shadow and Undead Property Damage taken by 2%.
* Each Shield refine further reduces Shadow and
* Undead Property Damage taken by 1%.
* Class: Armor
* Defense: 5
* Position: Shield
* Weight: 120
* Level Requirement: 68
* Jobs: All except Novice, SuperNovice
* (Transcendent)

</details>

<details>

<summary>Angelic Guard — 2116</summary>

* Reduces damage taken from Demon and Undead enemies by 10%.
* Class: Armor
* Defense: 3
* Position: Shield
* Weight: 40
* Level Requirement: 20
* Jobs: Novice, Super Novice

</details>

<details>

<summary>Manteau of Survival — 2509</summary>

* Reduces incoming Water Property Damage taken by
* 2%.
* Every 2 Garment refines further reduce incoming
* Water Property Damage taken by 1%, but increase incoming Wind Property Damage taken by 1%.
* If refined to +7 or higher: increases Max SP by 150.
* Class: Armor
* Defense: 0
* Position: Garment
* Weight: 55
* Level Requirement: 75
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Dragon Breath — 2527</summary>

* Reduces incoming Fire Property Damage taken by
* 2%.
* Every 2 Garment refines further reduce incoming
* Fire Property Damage taken by 1%, but increase incoming Water Property Damage taken by 1%.
* If refined to +7 or higher: increases Magical Attack by 15.
* Class: Armor
* Defense: 4
* Position: Garment
* Weight: 60
* Level Requirement: 48
* Jobs: All except Novice, SuperNovice
* (Transcendent)

</details>

<details>

<summary>Heavenly Wings — 2513</summary>

* Reduces incoming Holy Property Damage taken by
* 2%.
* Every 2 Garment refines further reduce incoming
* Holy Property Damage taken by 1%, but increase incoming Shadow Property Damage taken by 1%.
* If refined to +7 or higher: increases the effectiveness of all healing skills by 3%.
* Class: Armor
* Defense: 3
* Position: Garment
* Weight: 50
* Level Requirement: 80
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Leather of Tendrilion — 2544</summary>

* Reduces incoming Earth Property Damage taken by
* 2%.
* Every 2 Garment refines further reduce incoming
* Earth Property Damage taken by 1%, but increase incoming Fire Property Damage taken by 1%.
* If refined to +7 or higher: increases Physical Attack by 15.
* Class: Armor
* Defense: 3
* Position: Garment
* Weight: 30
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Eagle Wing — 2515</summary>

* Reduces incoming Wind Property Damage taken by
* 2%.
* Every 2 Garment refines further reduce incoming
* Wind Property Damage taken by 1%, but increase incoming Earth Property Damage taken by 1%.
* If refined to +7 or higher: reduces the after-cast delay of all skills by
* 3%.
* Removed the item combo effect.
* Class: Armor
* Defense: 1
* Position: Garment
* Weight: 30
* Level Requirement: 85
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Diabolus Manteau — 2537</summary>

* Reduces incoming Neutral Property Damage taken by 2%.
* Every 2 Garment refines further reduce incoming
* Neutral Property Damage taken by 1%, but decrease Magic Defense by 1.
* If refined to +7 or higher: increases Physical and Magical Damage against
* Boss monsters by 6%.
* Combo: Diabolus Boots
* Reduces incoming Neutral Property Damage taken by 3%.
* Class: Armor
* Defense: 5
* Position: Garment
* Weight: 25
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Soul Linker, Star
* Gladiator, Wizard (Transcendent)

</details>

<details>

<summary>Skin of Ventus — 2536</summary>

* Increases Flee by 10.
* Every 2 Garment refines further increase Flee by
* 3, but decrease Hit by 2.
* If refined to +7 or higher: increases Movement Speed by 6%.
* Class: Armor
* Defense: 2
* Position: Garment
* Weight: 25
* Level Requirement: 60
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Cape of Ancient Lord — 2507</summary>

* AGI +2.
* HIT +8.
* FLEE +8.
* If refined to +7 or higher: FLEE +3.
* If refined to +9 or higher: Neutral damage received -2%.
* Set: Majestic Goat + Ancient Cape
* HIT +5. Max SP +30.
* Class: Armor
* Defense: 2
* Position: Garment
* Weight: 60
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Cape of Ancient Lord — 2525</summary>

* Increases Hit by 10.
* Every 2 Garment refines further increase Hit by
* 3, but decrease Flee by 2.
* If refined to +7 or higher: increases Ranged Damage by 3%.
* Class: Armor
* Defense: 2
* Position: Garment
* Weight: 60
* Level Requirement: 40
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Rider Insignia — 2530</summary>

* Attack speed +3%
* Attack speed +1% per 2 refines (maximum +3%)
* MDEF -2 per 2 refines
* If refined to +7 or higher: ATK +10; MATK +10
* Set: Rider Insignia + Black Leather Boots
* Shadow damage resistance +10%; Movement speed +3%
* Class: Armor
* Defense: 4
* Position: Garment
* Weight: 50
* Level Requirement: 55
* Jobs: All except Novice, SuperNovice
* (Transcendent)

</details>

<details>

<summary>Ragamuffin Manteau — 2508</summary>

* Increases Magic Defense by 2.
* Every 2 Garment refines further increase Magic
* Defense by 1, but decrease Defense by 2.
* If refined to +7 or higher: grants a 3% chance to reflect single-target magic.
* Indestructible
* Class: Armor
* Defense: 1
* Position: Garment
* Weight: 50
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Angelic Cardigan — 2521</summary>

* All Stats + 1.
* Each Garment refine increases Attack Speed by 2% and reduces the Cast Time of all skills by 2%.
* Every 2 Garment refines further increase Hit and
* Flee by 3.
* Every 3 Garment refines further increase
* Physical and Magical Attack by 1%.
* Class: Armor
* Defense: 2
* Position: Garment
* Weight: 40
* Level Requirement: 20
* Jobs: Novice, Super Novice

</details>

<details>

<summary>Morrigane's Manteau — 2519</summary>

* LUK +4
* Perfect Dodge +1 per refine
* If refined to +2 or higher: Enables Gloria Lv. 1 per 2 refines
* Set: Morrigane's Helm + Morrigane's Manteau +
* Morrigane's Belt + Morrigane's Pendant
* STR +2; LUK +2; ATK +10; CRIT +5
* Perfect Dodge +3
* Critical damage +1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum +10%)
* Class: Armor
* Defense: 3
* Position: Garment
* Weight: 60
* Level Requirement: 61
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Morpheus's Shawl — 2518</summary>

* INT +2
* Max SP +12 per refine (maximum +120)
* Set: Morpheus's Hood + Morpheus's Shawl +
* Morpheus's
* Bracelet + Morpheus's Ring
* INT +3; Max SP +100; MDEF +3
* Casting cannot be interrupted by damage
* Variable cast time -1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum -10%)
* Class: Armor
* Defense: 3
* Position: Garment
* Weight: 60
* Level Requirement: 33
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Goibne's Spaulders — 2520</summary>

* DEF +2
* Ranged physical resistance +1% per 3 refines
* Refine contribution capped at +10 (maximum +3%)
* Set: Goibne's Helm + Goibne's Armor + Goibne's
* Spaulders + Goibne's Greaves
* VIT +3; DEF +2; Boss-class resistance +3%
* Ranged physical resistance +2%; Fire resistance -7%
* Max HP +15 per total refine of the four pieces
* Melee reflect +1% per 8 total refines
* Each piece contributes up to +10 (max +600 HP / +5% reflect)
* Class: Armor
* Defense: 3
* Position: Garment
* Weight: 70
* Level Requirement: 54
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Variant Shoes — 2423</summary>

* Increases Max HP and Max SP by 15%.
* Each Footgear refine reduces Max HP and Max SP by 1%, but increases Physical and Magical Attack by 3.
* If refined to +7 or higher: reduces Max HP and Max SP by 5%, but increases
* Physical and Magical Attack by 3.
* Class: Armor
* Defense: 3
* Position: Footgear
* Weight: 50
* Level Requirement: 85
* Jobs: All except Novice, SuperNovice
* (Transcendent)

</details>

<details>

<summary>Diabolus Boots — 2433</summary>

* Max HP +80 per refine (maximum +800)
* Max SP +5 per refine (maximum +50)
* Set: Diabolus Manteau + Diabolus Boots
* Neutral damage resistance +3%
* Class: Armor
* Defense: 4
* Position: Footgear
* Weight: 25
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Soul Linker, Star
* Gladiator, Wizard (Transcendent)

</details>

<details>

<summary>Goibne's Greaves — 2419</summary>

* Bleeding resistance +50%
* Boss-class resistance +1% per 5 refines (max +2%)
* Max HP +20 per refine (maximum +200)
* Set: Goibne's Helm + Goibne's Armor + Goibne's
* Spaulders + Goibne's Greaves
* VIT +3; DEF +2; Boss-class resistance +3%
* Ranged physical resistance +2%; Fire resistance -7%
* Max HP +15 per total refine of the four pieces
* Melee reflect +1% per 8 total refines
* Each piece contributes up to +10 (max +600 HP / +5% reflect)
* Class: Armor
* Defense: 4
* Position: Footgear
* Weight: 70
* Level Requirement: 54
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Black Leather Boots — 2434</summary>

* Grants immunity to Chaos.
* Each Footgear refine increases Attack Speed by
* 1%.
* Every 2 Footgear refines increase Agility (AGI) by 1 and Movement Speed by 1%.
* Class: Armor
* Defense: 4
* Position: Footgear
* Weight: 50
* Level Requirement: 55
* Jobs: All except Novice, SuperNovice
* (Transcendent)

</details>

<details>

<summary>Angel's Reincarnation — 2420</summary>

* Each learned level of Improve Dodge, Sword
* Mastery, Push Cart, Increase AGI, and Soul
* Strike increases Max HP by 5 and Max SP by 2.
* Each Footgear refine increases Max HP by 25 and
* Max SP by 15.
* Class: Armor
* Defense: 2
* Position: Footgear
* Weight: 30
* Level Requirement: 25
* Jobs: Novice, Super Novice

</details>

<details>

<summary>Red Silk Seal — 2700</summary>

* Cannot be refined.
* Increases the damage of Pierce and Holy Cross by
* 12%.
* Increases the SP cost of Pierce and Holy Cross by 6.
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 60
* Jobs: Crusader, Knight, Swordman (Transcendent)

</details>

<details>

<summary>Spiritual Ring — 2677</summary>

* Cannot be refined.
* Increases the damage of Soul Strike and Magnus
* Exorcismus by 12%.
* Increases the SP cost of Soul Strike and Magnus
* Exorcismus by 12. and Magician classes only.
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 1
* Jobs: Acolyte, Mage, Monk, Priest, Sage, Wizard

</details>

<details>

<summary>Bison Horn — 2702</summary>

* Cannot be refined.
* Attack speed +3%
* After-cast delay -2%
* DEF -3
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 90
* Jobs: All except Novice, SuperNovice
* (Transcendent)

</details>

<details>

<summary>Safety Ring — 2615</summary>

* Cannot be refined.
* VIT +1.
* MDEF +2.
* Max HP +150.
* Class: Armor
* Defense: 3
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Critical Ring — 2616</summary>

* Cannot be refined.
* LUK +1.
* CRIT +4.
* Critical damage +2%.
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Bloody Iron Ball — 2655</summary>

* Cannot be refined.
* Increases Physical Damage against Holy Property enemies by 2%.
* Increases Physical Attack by 20.
* Max HP -3%.
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 400
* Level Requirement: 1
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Diabolus Ring — 2729</summary>

* Cannot be refined.
* Max HP +140
* Max SP +75
* Attack speed -15%
* Set: Diabolus Armor + Diabolus Ring
* STR +2
* Recover 5 HP per armor refine on melee, ranged or magic kills
* Armor contribution capped at +10 (maximum 50 HP per kill)
* Set: Diabolus Robe + Diabolus Ring
* INT +2
* Healing power +1% per 2 armor refines (maximum +5%)
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 5
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Soul Linker, Star
* Gladiator, Wizard (Transcendent)

</details>

<details>

<summary>Orlean's Glove — 2701</summary>

* Cannot be refined.
* Dexterity (DEX) + 2.
* Increases Magical Attack by 2%.
* Max SP -3%.
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 90
* Jobs: All except Novice, SuperNovice
* (Transcendent)

</details>

<details>

<summary>Morpheus's Ring — 2648</summary>

* Cannot be refined.
* MDEF +2
* Max SP +60
* Set: Morpheus's Hood + Morpheus's Shawl +
* Morpheus's
* Bracelet + Morpheus's Ring
* INT +3; Max SP +100; MDEF +3
* Casting cannot be interrupted by damage
* Variable cast time -1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum -10%)
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 33
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Morpheus's Bracelet — 2649</summary>

* Cannot be refined.
* MDEF +2
* Variable cast time -3%
* Set: Morpheus's Hood + Morpheus's Shawl +
* Morpheus's
* Bracelet + Morpheus's Ring
* INT +3; Max SP +100; MDEF +3
* Casting cannot be interrupted by damage
* Variable cast time -1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum -10%)
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 10
* Level Requirement: 33
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Morrigane's Belt — 2650</summary>

* Cannot be refined.
* ATK +5
* CRIT +3
* Set: Morrigane's Helm + Morrigane's Manteau +
* Morrigane's Belt + Morrigane's Pendant
* STR +2; LUK +2; ATK +10; CRIT +5
* Perfect Dodge +3
* Critical damage +1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum +10%)
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 20
* Level Requirement: 61
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Morrigane's Pendant — 2651</summary>

* Cannot be refined.
* STR +2
* CRIT +3
* Set: Morrigane's Helm + Morrigane's Manteau +
* Morrigane's Belt + Morrigane's Pendant
* STR +2; LUK +2; ATK +10; CRIT +5
* Perfect Dodge +3
* Critical damage +1% per 2 combined headgear/garment refines
* Each piece contributes up to +10 (maximum +10%)
* Class: Armor
* Defense: 0
* Position: Accessory
* Weight: 20
* Level Requirement: 61
* Jobs: All except Novice, SuperNovice

</details>

<details>

<summary>Vesper Core 01 — 2659</summary>

* Cannot be refined.
* Intelligence (INT) + 5.
* Strength (STR), Agility (AGI), Vitality (VIT), Dexterity (DEX), and Luck (LUK) -1.
* If Base Intelligence (INT) is 90 or higher, increases Max SP by 250.
* Combo: Another Vesper Core
* Intelligence (INT) -5.
* Max SP -125.
* Class: Armor
* Defense: 1
* Position: Accessory
* Weight: 10
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Soul Linker, Star
* Gladiator, Wizard (Transcendent)

</details>

<details>

<summary>Vesper Core 02 — 2660</summary>

* Cannot be refined.
* Strength (STR) + 5.
* Strength (STR), Agility (AGI), Vitality (VIT), Dexterity (DEX), and Luck (LUK) -1.
* If Base Strength (STR) is 90 or higher, increases Physical Attack by 20.
* Combo: Another Vesper Core
* Strength (STR) -5.
* Physical Attack -10.
* Class: Armor
* Defense: 1
* Position: Accessory
* Weight: 10
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Soul Linker, Star
* Gladiator, Wizard (Transcendent)

</details>

<details>

<summary>Vesper Core 03 — 2661</summary>

* Cannot be refined.
* Agility (AGI) + 5.
* Strength (STR), Agility (AGI), Vitality (VIT), Dexterity (DEX), and Luck (LUK) -1.
* If Base Agility (AGI) is 90 or higher, increases
* Flee by 20.
* Combo: Another Vesper Core
* Agility (AGI) -5.
* Flee -10.
* Class: Armor
* Defense: 1
* Position: Accessory
* Weight: 10
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Soul Linker, Star
* Gladiator, Wizard (Transcendent)

</details>

<details>

<summary>Vesper Core 04 — 2662</summary>

* Cannot be refined.
* Dexterity (DEX) + 5.
* Strength (STR), Agility (AGI), Vitality (VIT), Dexterity (DEX), and Luck (LUK) -1.
* If Base Dexterity (DEX) is 90 or higher, increases Hit by 20.
* Combo: Another Vesper Core
* Dexterity (DEX) -5.
* Hit -10.
* Class: Armor
* Defense: 1
* Position: Accessory
* Weight: 10
* Level Requirement: 1
* Jobs: Alchemist, Assassin, Bard / Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Soul Linker, Star
* Gladiator, Wizard (Transcendent)

</details>

<details>

<summary>Shield — 2106</summary>

* VIT +1.
* MDEF +2.
* Damage received from Boss-class targets -2%.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: MDEF +2.
* Class: Armor
* Defense: 6
* Position: Shield
* Weight: 130
* Level Requirement: 70
* Jobs: Crusader, Knight, Swordman

</details>

<details>

<summary>Boots — 2406</summary>

* AGI +1.
* Max HP +200.
* Max SP +40.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: Max SP +30.
* Class: Armor
* Defense: 4
* Position: Footgear
* Weight: 60
* Level Requirement: 70
* Jobs: Alchemist, Archer, Assassin, Bard /
* Dancer, Blacksmith, Crusader, Hunter, Knight, Merchant, Rogue, Swordman, Thief

</details>

<details>

<summary>Bone Helm — 5162</summary>

* VIT +3.
* Max HP +400.
* Neutral damage received -2%.
* If refined to +7 or higher: Max HP +100.
* If refined to +9 or higher: Neutral damage received -1%.
* Class: Headgear
* Defense: 7
* Position: Upper
* Weight: 80
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Binoculars — 2296</summary>

* Cannot be refined.
* DEX +1.
* HIT +5.
* After-cast delay -1%.
* If base DEX is 80 or higher: Ranged physical damage +3%.
* Set: Well-Chewed Pencil + Binoculars
* DEX +1. HIT +5.
* Class: Headgear
* Defense: 1
* Position: Middle
* Weight: 10
* Level Requirement: 70
* Jobs: All Normal Classes

</details>

<details>

<summary>Valkyrie Armor — 2357</summary>

* All Stats +1.
* Max HP +5%.
* Max HP +2% per refine (up to +10).
* Unbreakable.
* Swordman / Merchant / Thief Classes: Stun resistance +50%.
* Mage / Archer / Acolyte Classes: Silence resistance +50%.
* If refined to +9 or higher: VIT +1, MDEF +2.
* Valkyrian Armor + Shoes + Manteau: All Stats +1, Max HP +5%, Max SP +30.
* If all three are refined to +7 or higher: Additional Max HP +3%, Max SP +20.
* Additional set bonus for your job: Lord Knight: STR +2, ATK +20.
* Paladin: VIT +2, Max HP +2%, MDEF +3.
* Assassin Cross: AGI +2, ATK +15, CRIT +3.
* Stalker: DEX +2, ATK +15, MATK +15.
* Sniper: DEX +2, ranged damage +3%.
* Clown / Gypsy: DEX +2, SP cost -4%.
* High Wizard: INT +2, MATK +20, cast time -3%.
* Professor: INT +2, Max SP +60, cast time -3%.
* High Priest: INT +2, MATK +15, healing +4%.
* Champion: STR +2, ATK +15.
* Whitesmith: STR +2, ATK +15, HIT +5.
* Creator: DEX +2, Max HP +2%, HIT +5.
* Class: Armor
* Defense: 6
* Position: Armor
* Weight: 280
* Level Requirement: 1
* Jobs: Transcendent Classes

</details>

<details>

<summary>Valkyrie Manteau — 2524</summary>

* Neutral resistance +4%.
* FLEE +8.
* Unbreakable.
* If refined to +7 or higher: MDEF +2.
* If refined to +9 or higher: Additional Neutral resistance +1%.
* See Valkyrian Armor for set bonuses.
* Class: Armor
* Defense: 3
* Position: Garment
* Weight: 50
* Level Requirement: 1
* Jobs: Transcendent Classes

</details>

<details>

<summary>Valkyrie Shoes — 2421</summary>

* Max HP +5%.
* Max HP +2% per refine (up to +10).
* Max SP +50.
* Unbreakable.
* If refined to +7 or higher: Additional Max SP +20.
* If refined to +9 or higher: Additional Max SP +20.
* See Valkyrian Armor for set bonuses.
* Class: Armor
* Defense: 4
* Position: Footgear
* Weight: 50
* Level Requirement: 1
* Jobs: Transcendent Classes

</details>


---

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