> For the complete documentation index, see [llms.txt](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bloodlust-ro.gitbook.io/bloodlust-ro-docs/custom-systems/legacy-progression/legacy-path.md).

# Facets & Soul Link

Facets & Soul Link — current Bloodlust RO guide, reviewed 27 September 2026.

Facets specialize normal transcendent job builds. **Expanded jobs are reserved for a future update.**

## Select first, activate through Soul Link

1. Reach **Base 99 / Job 70** on an eligible job.
2. Bring **1 matching job Spirit scroll** to select a facet. Selection consumes that scroll.
3. You may select while **not Soul Linked**. Your selection is saved, but its effects remain inactive.
4. Obtain your matching class Soul Link to activate the selected facet. When the link ends, the facet effects stop until linked again.

**Selecting a facet and using a Soul Link scroll are separate actions.** Changing jobs clears the old selected facet so the new job can select its own. Matching Soul Link signatures below are separate from facet bonuses and do not replace their requirements.

## Facet catalog

## High Priest

### Bellator Divinus (Divine Warrior)

* Every 1 base Str increases magic attack by 1.
* Every 1 base Int increases physical attack by 1.
* Each level of Mace Mastery learned increases attack speed by 1 and enables the use of 1 level of Duple Light.

### Lux Ardens (Burning Light)

* Magnus Exorcismus can hit all enemies, dealing 50% of its original damage against non-Demon race and non-Undead property monsters.
* Holy Light cast range +2 cells. Its damage and SP multiplier come from native Priest Soul Link.
* Each level of Assumptio learned increases Int by 5.

### Praeconem (Herald)

* Blessing Lv10 enables Clementia Lv3.
* Increase Agi Lv10 enables Cantocandidus Lv3.
* Heal Lv10 enables Coluceo Heal Lv3.

## Champion

### Demon Realm

* Every 1 base Int heals 1 SP every 3 seconds, including the post-Asura recovery period. Native Link provides Fury recovery.
* Physical attacks have a 20% chance to heal 5% of damage dealt as SP.
* Each level of Steel Body learned enables 1 level of Rising Dragon.

### Martial Realm

* Chain Combo automatically casts Combo Finish; Tiger Knuckle Fist automatically casts Chain Crush Combo.
* Combo Finish damage +50% and affects a 7x7 area around the target.
* Tiger Knuckle Fist and Chain Crush Combo damage +30%.

### Spirit Realm

* Spiritual Cadence Lv5 enables Power Absorb Lv1.
* Infiltrate damage +40%; casting it has a 50% chance to auto-cast Call Spirits Lv5.
* Finger Offensive damage +20%; casting it has a 20% chance to auto-cast Zen Lv1.

## Sniper

### Falconer

* Blitz Beat damage +75%; auto-cast Blitz Beat damage is no longer divided between targets.
* Falcon Assault damage +30%.
* Each Steel Crow level gives Luk +2.

### Marksman

* Equipped weapon becomes unstrippable; physical attacks have a 7% chance to auto-cast learned Double Strafing.
* Each Beast Bane level gives ranged damage +1%.
* Each Sharp Shooting level enables 1 level of Aimed Bolt.

### Trapper

* Each Spring Trap level increases Land Mine, Blast Mine, Claymore Trap and Remove Trap cast range by 1 cell.
* Combined Sandman, Freezing Trap and Flasher levels increase Int by 1 each.
* Combined Blast Mine and Claymore Trap levels enable Trap Research and increase Land/Blast/Claymore damage by 10% per combined level.

## Clown / Gypsy

### Foreteller's Charm

* Each Dissonance/Ugly Dance level enables 1 level of Cold Bolt and Fire Bolt.
* Each Tarot Card of Fate level enables 1 level of Metallic Sound.
* With Tarot Lv5: receiving normal melee damage or using Musical Strike / Throw Arrow gives separate 6% chances to cast Cold Bolt and Fire Bolt.

### Impactful Rhythm

* Musical Strike and Throw Arrow damage +25% and knock target back 1 cell.
* Arrow Vulcan damage +15% and knocks target back 3 cells.
* Each Moonlit Water Mill level enables 1 level of Severe Rainstorm.

### Reflective Performance

* Song/Dance upkeep SP consumption -50%; Stun resistance +20%.
* Self-performance, movement and opposite-class songs come from native Bard/Dancer Soul Link.
* Each Frost Joke level enables Windmill Rush; each Scream level enables Moonlight Serenade.

## High Wizard

### Flameshaper

* Each Fire Ball level increases Sightrasher damage by 15% and Fire magic damage by 1%.
* Receiving melee physical damage has a 4% chance to auto-cast learned Sightrasher.
* Meteor Storm Lv10: Meteor Storm damage +12% and enables Crimson Rock Lv3.

### Ghastcaller

* Each Napalm Beat level increases Soul Strike damage by 30% and Napalm Vulcan damage by 2%.
* Each Gravitational Field level reduces after-cast delay by 1% and increases Ghost magic damage by 3%.
* Each Napalm Vulcan level enables 1 level of Soul Expansion.

### Wind Psion

* Magic Crasher damage and SP cost +400%.
* Each Lord of Vermilion level gives Flee +5 and Wind magic damage +1%.
* Lord of Vermilion Lv10 enables Chain Lightning Lv5.

## Professor

### Auxilliary Magus

* Each Frost Weapon level reduces incoming Wind, Water and Fire damage by 2%.
* Each Lightning Loader level enables 1 level of Striking.
* Flame Launcher Lv5 enables Warmer Lv1; Warmer cooldown is increased by 25 seconds.

### Djinn's Pact

* Each Advanced Book level increases Lightning Bolt, Cold Bolt and Fire Bolt damage by 1%.
* Double Casting trigger chance +10 percentage points, capped at 100%. Native Link provides max-level Hindsight.
* Each Double Casting level enables 1 level of Spell Fist.

### Gaia's Blessing

* Each Seismic Weapon level increases Earth Spike damage by 25% and Heaven's Drive damage by 15%.
* Earth Spike: each Double Casting level grants a 7% chance to cast it twice.
* Heaven's Drive Lv5 enables Earth Grave Lv3.

## Whitesmith

### Axe Master

* Learning Weaponry Research enables Axe Training Lv1.
* Maximize Power Lv5 enables Axe Boomerang Lv5.
* Physical attacks have a 4% chance to auto-cast Axe Tornado Lv2.

### Cart Specialist

* Cart Revolution damage and SP cost +400%.
* Vending Lv10 enables Genetic Cart Boost Lv2.
* Each Hammerfall level increases Cart Termination damage by 4%.

### Ruffian

* Further reduces Unfair Trick zeny cost by 40% (50% total reduction).
* Each Skin Tempering level enables Fire Earth Research and increases Mammonite damage by 5%.
* Mammonite has a 20% chance to auto-cast Critical Wounds Lv3.

## Creator

### Erudite

* Int +10.
* Acid Terror damage and SP cost +400%.
* Each Demonstration level enables 1 level of Demonic Fire and Fire Expansion.

### Potioneer

* Potion Pitcher cast range +2 cells; Slim Potion Pitcher healing +20%. Native Link supplies Potion Pitcher scaling.
* Each Pharmacy level increases healing-item effectiveness by 3% and Max HP by 1%.
* Pharmacy Lv10 enables Mix Cooking Lv2.

### Summoner

* Removes Catalyst cost of Bio Cannibalize and Sphere Mine.
* Each Resurrect Homunculus level enables 1 level of Heal.
* Each Learning Potion level increases Homunculus HP by 20% and attack/stats by 5%.

## Lord Knight

### Duelist

* Extends One-Hand Quicken to Daggers and One-Handed Spears; grants access without Two-Hand Quicken Lv10.
* Each Head Crush level increases Bash damage by 6% and Bowling Bash damage by 3%.
* Auto-Counter Lv5 enables Death Bound Lv1; Death Bound cooldown +10 seconds.

### Runeblade

* Each Two-Hand Quicken level enables 1 level of Enchant Blade.
* Each Aura Blade level increases critical damage by 5%.
* Killing an enemy recovers HP = 50 + (2 x base Vit) and SP = 5 + (base Int/10).

### Shieldbreaker

* Pierce Lv10 enables Phantom Thrust Lv3.
* Pierce and Spear Boomerang damage +30%; Pierce has a 2% chance to break the target's Shield.
* Brandish Spear and Spiral Pierce damage +15%; Spiral Pierce has a 6% chance to break the target's Shield.

## Paladin

### Order of the Cross

* Each Spear Quicken level increases Holy Cross damage by 4%.
* Holy Cross Lv10 enables Moon Slasher Lv5.
* Spear Quicken Lv10 enables Pinpoint Attack Lv1.

### Order of the Mantle

* Each Gospel level increases Grand Cross damage by 2%.
* Pressure has a 30% chance to inflict Blind, Curse or Stun.
* Devotion Lv5 enables Prestige Lv3.

### Order of the Shield

* Enables Shield Spell Lv3.
* Shield Boomerang has a 30% chance to Stun for 2s, subject to resistance. Native Link supplies damage and accuracy.
* Each Shield Charge level increases Shield Chain damage by 6%.

## Assassin Cross

### Executioner

* Grimtooth damage and SP cost +100%; bonus damage is reduced to 50% in WoE.
* Sonic Blow has a 30% chance to inflict Critical Wounds Lv1 for 5s. Native Link supplies its damage bonus.
* Cloaking Lv10 enables Cloaking Exceed Lv2.

### Infiltrator

* Every 1 base Int increases physical attack by 1.
* Each Right-Hand Mastery level gives Int +1 and Soul Destroyer damage +5%.
* Each Left-Hand Mastery level gives Int +1 and enables 1 level of Weapon Blocking.

### Venomer

* Each Enchant Poison level increases Envenom damage by 10% and enables 1 level of Research New Poison.
* Each Enchant Deadly Poison level enables 1 level of Venom Impress.
* Removes the Gemstone requirement of Venom Splasher.

## Stalker

### Arcane Edge

* Copied skills consume 15% less SP. Native Rogue Soul Link supplies Dispell protection.
* Each Sword Mastery level gives Agi +1, Int +1 and Matk +5.
* Plagiarism Lv10 enables Auto Shadow Spell Lv5.

### Deadshot

* Grants immunity to Blind.
* Each Improve Dodge level increases Hit by 3.
* Double Strafing Lv10 enables Triangle Shot Lv3.

### Rule Breaker

* Backstab damage +20% and can be used regardless of target direction.
* Full Strip Lv5 enables Hilt Binding Lv1 and Strip Accessory Lv5.
* Backstab inflicts Bleeding and Poison at a 100% chance.

## Soul Link signatures

Official class Soul Link behavior is retained alongside these custom signatures. Cooldowns and competitive-map reductions apply independently.

| Job            | Signature                                                                                                                                    |
| -------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| High Priest    | Grace Overflow: 50% of single Heal overhealing becomes an 8s shield (12% HP cap; 6% in PvP). Recipient cooldown: 10s.                        |
| Champion       | Stillwater Step: Body Relocation grants a 2s guard against one attack. Prevents 35% damage, capped at 12% HP; reduced in PvP. Cooldown: 12s. |
| Sniper         | Marked Quarry: 3 direct bow attacks on one enemy mark it for 8s. Eligible party damage +8% (+4% vs bosses/PvP). Cooldown: 18s.               |
| Clown          | Perfect Cue: sustain a native solo song for 3s to give nearby party one cast protected from damage interruption. Cooldown: 18s.              |
| Gypsy          | Liberating Step: start a native solo dance to cleanse Decrease AGI or Curse nearby and block one reapplication for 3s. Cooldown: 18s.        |
| High Wizard    | Spell Memory: alternate two learned basic spells within 6s to echo the first at 30% coefficient (15% in PvP). Cooldown: 10s.                 |
| Professor      | Mana Tether: Soul Change links a party member for 8s. You pay 25% of eligible skill SP costs, up to 20% of your Max SP. Cooldown: 20s.       |
| Whitesmith     | Tempered Impact: alternate 2 native attacks, then land another hit to fracture hard DEF for 8s: -25% (-10% bosses/PvP). Cooldown: 18s.       |
| Creator        | Emergency Dose: Red/Yellow/White Potion Pitcher arms a 12s healing reserve. Triggers after a nonlethal hit below 35% HP. Cooldown: 20s.      |
| Lord Knight    | Vanguard Charge: walk 6 cells within 4s to prepare a 5s charge. Bash/Pierce can close up to 3 extra cells on a clear path. Cooldown: 10s.    |
| Paladin        | Martyr's Reserve: part of Devotion damage is delayed, then paid over 3 ticks. Debt can kill and is settled on logout. Cooldown: 20s.         |
| Assassin Cross | Shadow Recall: Cloaking prepares an anchor after 2s. After exiting, Back Slide can return within 4s and 6 cells. Cooldown: 18s.              |
| Stalker        | Second Memory: store 2 legal Plagiarism skills, one active. Recast active Preserve to swap; copied skill locks for 2s. Cooldown: 30s.        |


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